Oh, and it's ingenious how almost every photo you take is followed by an intriguing retrospective dialogue from the protagonist that reveals more about her nature and character. It's because every shot in Seasons looks like it's out of a beautiful painting. Whether you're a good photographer or not, the game will put you in scenarios where you're bound to take beautiful pictures. Creating your time journal never gets boring since there's plenty of freedom on what pictures and audio you put there and how you do so. The gameplay boils down to taking pictures of everything that catches your interest, recording sounds of everything that you feel should be preserved for the next generation, and transcribing all these into your journal. Like the former, it also doesn't try to hold your hands and overwhelm you with countless objective markers and cumbersome UI, trusting you to soak in its handcrafted environments at your own pace. Much like Sable (play this game right now), Season provides a narrative context that's enough incentive to explore every nook and cranny of its world. Season is arguably one of the best looking games on the PS5. It's absurd how plenty of massive AAA games fail to understand the two big mantras for open world experiences, whereas a six hours long game with a handful of different environments understands it so well. Everything combined with the wide-screen cinematography makes Seasons seem like an interactive Ghibli movie. Season blossoms the moment you hop onto your bicycle and waft through the countryside listening to the sounds of chirping crickets, the flowing brook, and the occasional rhythms of the spring wind piano score that follows the protagonist's silhouette. Unlike many modern indies, Seasons looks and plays almost like a AAA game. The game utilizes the DualSense controller's functionalities on PS5, which means, the moment the main character hopped on a bicycle, I could feel the weight of the pedals on my fingers, the crunchiness of the tires stepping on the overgrown foliage on my palm, and hear various environmental cues through the speaker.
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